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andrewe2 |
Project Status
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Spring 2008 Student Projects
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Apr 1 2008, 3:20 PM EDT by
andrewe2 |
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Thread started: Apr 1 2008, 3:20 PM EDT
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This re-calibrating has set me back a bit, but hard data should be collected and on par with everyone else by Wednesday evening - fyi.
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the "how not to steal a Sidekcick" story
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The Moron vs. McFearsome's Mobb- the good and bad of the Digg community in Action
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Mar 26 2008, 8:13 PM EDT by
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Thread started: Mar 26 2008, 8:13 PM EDT
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Interesting story. There are interesting parallels here: http://www.evanwashere.com/StolenSidekick/ and an interesting comparison to be made with the Dog Poop Girl of Korea: http://en.wikipedia.org/wiki/Dog_poop_girl
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Anotherqueerjubu |
Studies of media ecology and economic factors
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Guiding Insights
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Mar 24 2008, 5:42 PM EDT by
Anotherqueerjubu |
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Thread started: Mar 24 2008, 5:42 PM EDT
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While it may be true that within the academic community that studies of media ecology overlook economic factors, I would submit that there are hundreds of people in my industry — advertising and direct marketing — that consider this on an ongoing basis in the service of selling. Meanwhile, market analysts consider the economic factors of media ecology as they rate investing in Google versus The New York Times Company. Perhaps I misunderstand your use of terminology since this is the academic world. However the business world is certainly looking at how the economics of the media environment are changing due to rapidly shifting media usage. Academic studies of media ecology may overlook political implications but I am certain that political research firms have written a lot about this. Of course, it would be proprietary information, something there is less and less of in the new digital world. Which makes it all the more valuable.
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Jessiestone |
andrew:
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Mediascape Visualizations Sandbox
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Mar 20 2008, 12:05 AM EDT by
Jessiestone |
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Thread started: Mar 20 2008, 12:05 AM EDT
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andrew- this is the first time i've seen your visualization-- it ROCKSSS!!! i set it as my desktop background, SIMPLY beautiful :)
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andrewe2 |
What constitutes editing?
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YouTube Statistics
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Mar 18 2008, 7:25 AM EDT by
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Thread started: Mar 18 2008, 12:34 AM EDT
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So an over site on my part in entering data on the "edited" field of our YouTube stake-out - and Dr. Wesch's subsequent inquiry as to what we consider to constitute editing - has prompted me to post the following. Hopefully this will lead to some kind of fruitful discussion for anyone interested. None of this is intended to alter any data already collected; simply to raise a discussion.
In reviewing my notes on the videos I had watched with the specific intention of identifying what I found to qualify as an edit, I've come across a kind of dilemma regarding some possible sub-categories to be considered as an edit, along with some other tenuous "stuff".
The majority of my videos either lacked edits entirely (i.e. continuous user-gen footage), or were illegally uploaded talk shows, dramas, etc. - the edited content of which was NOT GENERATED BY THE USER. I also had instances in which the user had made edits in the 'anything qualifies' sense that seems to have been standard with the class, which I did not factor as significant in my reading of the categorizing of our videos as edits (many, for example, were extremely minute). Some of you may consider that a mis-reading, but if so, I'd encourage you to explain your perspective. As I take it, our use of the label "edited" connotes that the user is aware of and has demonsted the editing process beyond uploading a video and throwing a soundtrack on top of this (e.g. scene transitions, text, or speed alterations). The edit should evidence at least a rudimentary use of editing beyond dropping either video or sound into, let's say, Vegas, and then simply rendering and uploading the work.
My point being - as we have currently classified it, edited content can include work that actually lacks any real editing whatsoever on behalf of the user - beyond their superficially having rendered the material in some form of editing software. Thoughts?
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RE: What constitutes editing?
By: ,
Mar 18 2008, 7:25 AM EDT
This should not be a problem. We can just filter out all those we marked "professional" and run the "edited" stats on the user-generated content. We can then have two stats for "edited" content - one for all uploads, and another for UGC only.
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bookerblue |
my random thoughts on internet after Postman
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Resource Notes
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Mar 13 2008, 4:46 PM EDT by
mk7718 |
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Thread started: Feb 26 2008, 3:58 PM EST
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-One thing we've failed to pay attention to is online gaming sites. People log in a massive amount of time on these sites at both school and work. These are purely for entertainment purposes and are often accessed during traditionally productive time periods. Moreover, the medium they are transmitted through often varies from game-to-game-- some allow for a greater degree of socializing than others (e.g. Xbox live, yahoogames, etc.). An enormous amount of socializing occurs on these, and they are becoming more prominent all of the time (particularly xbox live) and could very well represent one of the most obvious forebearers of internet-computer-tv integration-- a interestingly hybridized revolution in medium.
-If the medium is the message we need to face the fact that the internet is now an ever-changing, ever-evolving and ever-growing amalgamation of a wide variety of mediums. As such, we should certainly not focus on it as being a single medium or, perhaps instead, state that our purpose is to analyze a particular medium within the internet.
-Furthermore, the internet allows users to select which medium they wish to access. This means that the internet mediums that are most-accessed may actually reflect the various desires of users to a greater degree than any previous mediums. This in turn could mean that the message of the medium is, to a previously unprecedented degree, becoming the message of the masses. However we must be cautious; until nearly all users are given the ability to customize and even create mediums that completely conform to their own desires, this message continues to be structured (by structured structures predisposed to act as structuring structures...? My apologies for mangling this quote.)
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RE: my random thoughts on internet after Postman
By: mk7718,
Mar 13 2008, 4:46 PM EDT
What about mobile phones as a medium of access to the Internet ... means that Internet is always with you ... services like fring let you take your internet voice community along with you and be online all the time ... and then there are services like QIK (www.qik.com) which allow you to stream live video to the internet directly from the cellphone. What consequences can this have on security and privacy? then you also have services like Google Mobile Maps which can triangulate your position from the cellphone infrastructure and its pretty accurate for GSM networks atleast ... I seldom notice big error of position on it ... its only a matter of time when Google can and probably will make this information publicly accessible, which can mean that you can track people in real time on Google Earth ... again what impact will this have on security and privacy ... things are changing, so is the way we perceive privacy and security ...
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Birth of a new God
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Power Structures of YouTube
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Mar 13 2008, 4:13 PM EDT by
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Thread started: Mar 13 2008, 4:13 PM EDT
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I think once the current God i.e. Google starts to interfere or perhaps I should say that once their interference becomes noticeable, another God will emerge parallel to Google, with a new universe parallel to the Google universe (Google, Gmail, Youtube, Google-Earth ...) and this basically is in contrast to some real world beliefs that there is only one God ...
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Please enter some text (at least 3 characters).
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Participatory Coding
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Mar 13 2008, 3:43 PM EDT by
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Thread started: Mar 10 2008, 5:29 PM EDT
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To me, editable text seems like one of the critical advantages that the Internet has over TV. Not everyone can participate in discussion via video and images (yet); text is simple and instant. While this article makes a valid point that graphics may get beefed-up on the net in the coming years (possibly with certain more corporate sites taking advantage of this feature), I doubt the element of text chat will ever be entirely eliminated.
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RE: Please enter some text (at least 3 characters).
By: ,
Mar 13 2008, 3:43 PM EDT
There is a continuous change going on around the Internet ... from newsgroups to IRC to blogs to services like MSN, Skype and now oovoo ... basically in the start communication was through email, interaction through newsgroups, then we moved to IRC for live communication, then over to instant messengers and now mainly to voice and video conferencing ... all this is being promoted by the easy access to increased bandwidth ... I think its the same case with PicLens ... the way I use it is that I navigate first using PicLens, which is more fun and I think faster in finding the visual content you are looking for, and then perhaps go to the concerned page to read more about the content ... but with the wider access to bandwidth, the visual content on pages is also increasing ... so I think that its only a matter of time till voice and video will become the primary medium for some sites ... after all its how we interact in the real world, so its probably more fun.
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Categories??
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List of YouTube Uses
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Mar 11 2008, 3:25 PM EDT by
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Thread started: Mar 11 2008, 3:25 PM EDT
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I think we need to add a new section about what topics are most popular in each section to really describe them. For instance Science and Technology: space stuff, video games, new gadgets, Tech guru talks
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bottom-up categories
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YouTube Categories
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Mar 10 2008, 10:31 PM EDT by
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Thread started: Mar 10 2008, 9:10 PM EDT
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hey dudes and dudettes, can anyone help brainstorm on bottom-up categories? or perhaps a better way to name what the user actually uses?
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RE: bottom-up categories
By: ,
Mar 10 2008, 10:31 PM EDT
Check out this article on Swarm Theory. It covers some of the different aspects of top-down vs. bottom-up theory and the impact on Web 2.0 (Wikipedia as a major example). http://www.kk.org/thetechnium/archives/2008/02/the_bottom_is_n.php
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melissa
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Power Structures of YouTube
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Mar 10 2008, 8:45 PM EDT by
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Thread started: Mar 10 2008, 8:45 PM EDT
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this is awesome!!
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new page
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YouTube Communication Structures
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Mar 10 2008, 8:43 PM EDT by
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Thread started: Mar 10 2008, 8:43 PM EDT
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hey all! i added a page to this one called "YouTube Categories" where we can try to sift out different ways of grouping into broader categories...
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what to do
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YouTube Communication Structures
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Mar 10 2008, 5:23 PM EDT by
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Thread started: Mar 10 2008, 12:52 PM EDT
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so, how can we shape this up to where we want it?
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Last Reply:
RE: what to do
By: ,
Mar 10 2008, 5:23 PM EDT
It seems like we need multiple "categories of categories"
We could also compare "bottom-up" categorization (tags) to "top-down" categorization (YouTube's categories).
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Pragmatics
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YouTube Communication Structures
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Mar 6 2008, 4:51 PM EST by
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Thread started: Mar 6 2008, 4:51 PM EST
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more stuff on communication Andrew probably already knows something about this. http://en.wikipedia.org/wiki/Pragmatics#Topics_in_pragmatics
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Whats an Alternate Reality Game?
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Media interacting with YouTube
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Mar 6 2008, 4:34 AM EST by
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Thread started: Mar 5 2008, 8:07 PM EST
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I have no clue as to what "Alternate Reality Game" encompasses. Any ideas?
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RE: Whats an Alternate Reality Game?
By: ,
Mar 6 2008, 4:34 AM EST
Imagine a game that interacts with players through all different forms of media (TV, radio, outdoor posters, internet, etc.). The whole thing might be a giant puzzle which requires "conscious" players to contact each other or solve clues towards a shared objective. Kinda like the Matrix. Actually, that's a really good example. Neo and company were living in an alternative reality to everyone else, and they had to solve clues, fight agents, do whatever in order to "win."
People who are unaware that the game is going on have no idea. A message board post might tell people in New York to look above a certain window in Times Square at 1pm on Friday, and then it is their job to relay that clue to everyone else, who may receive different clues in different cities. Basically, ARGs are hidden among common, everyday meatspace.
Wiki article here: http://en.wikipedia.org/wiki/Alternate_reality_game
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Saving
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YouTube Communication Structures
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Mar 5 2008, 8:56 AM EST by
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Thread started: Mar 5 2008, 8:56 AM EST
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I did more work yesterday, but then could save it because wetpaint was doing maintenance. I redid what I could.
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Melmak |
random thoughts on internet communication
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Discussion Forum
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Mar 4 2008, 3:16 PM EST by
Melmak |
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Thread started: Mar 4 2008, 3:16 PM EST
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In this way, whoever holds the most technological power (ie administrator clearance) can exercise total control over communications, and thus messages (McLuhan), if he/she so chooses. -What are the social/ political controls which limit the practice of this power? -- certainly Goffman’s concepts of face and line apply here (ie, necessary for an administrator or employee of Facebook to maintain a line of benign interactions to avoid suspicions of being “fake” by other users)
--feel free to add on, or ask me what the heck I'm talking about. It's about as clear as mud on paper, but it might just need discussion.
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more lum notes from booker
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Lum: Notes Towards an Intellectual History ... (2006)
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Feb 28 2008, 12:48 PM EST by
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Thread started: Feb 28 2008, 12:48 PM EST
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-It is the structure of mediums that define the information they carry-- obviously a television carries more visual information than a radio, and a radio relates more aural information than a television in as much as your brain over-compensates for a lack of visual stimulus, much as a blind person's sense of hearing tends to develop more acutely than that of a person who is not visually impaired. Therefore, different mediums relate different information-- it is difficult to even compare the information related by different mediums because we are unable to perceive the world outside of our specific senses (e.g. How do you compare the way something smells to the way it sounds?).
-No medium structure originates in an unstructured vacuum-- the only way we perceive the world is through structures that in of themselves were produced by earlier structures.
-The big, broad question then becomes how does technology affect culture and vice-versa? When, where, how and why, and how much does one become a product of the other?
Maybe we shouldn't separate culture from technology and should instead view them as a continuum...
The mediums that have dominated throughout differing eras in history have also served to define the cultural structures of that era.
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lum notes from bookeeeerrrr (part 2)
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Lum: Notes Towards an Intellectual History ... (2006)
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Feb 28 2008, 12:47 PM EST by
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Thread started: Feb 28 2008, 12:47 PM EST
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-The symbolic structure of environments (Lum uses the example of a social environment, but almost any environment particular symbolic structure- think of the structure of structures at a job interview, at a restaurant, etc.). These environments in turn, as well as the symbol structures within them, may in part define the way in which we think and therefore, the way in which we construct culture (often though these environments are partially/mostly cultural constructs in of themselves-- so it becomes cultural structures producing cultural structures).
***My own note*** So is it even possible for us to perceive our current mediums outside of the context of pre-existing mediums that have already structured the symbolic-sensorial system through which we communicate? An example would be how difficult it has been for us to (re)visualize the web in a new way- even the idea of there being a “physical” web has so shaped our thoughts that it's become nearly impossible for us to not think of the web as an entity that simply links people, places and things in a multi-linear (but linear nevertheless) manner.
-We engage in differing media environments for communication purposes. (***my note*** so is this similar to code-switching when we change our social environment? If so, we should look at linguistic studies of this.)
something smells to the way it sounds?).
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Lum notes from BOOOOOKKKEEEERRR!!! (part one)
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Lum: Notes Towards an Intellectual History ... (2006)
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Feb 28 2008, 12:45 PM EST by
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Thread started: Feb 28 2008, 12:45 PM EST
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-Not only form but the structure of symbolic systems mold the way in which we interact with the world around us.
-Fundamental changes occur when there is a change in a society's dominant medium for communication.
-Media ecology must be understood as the study of (man-made) environments on two levels.
-psychological perceptual level: we perceive our environment based upon our senses. Communication mediums are a sensory extension so they are thus biased towards the sense which they most emphasize (ex. Television is biased towards visual and, to a lesser degree, aural senses).
-On the symbolic level, all mediums are constituted by a particular symbolic system. In other words, some things that have symbolic meaning are more emphasized in some mediums than in others. This symbolic system in turn structures the thought of those who utilize the medium.
-an important note is that people do not always separate sensorial form from symbolic structure when the interact with a medium. This means that both the symbolic and sensorial form of a medium interact to shape the perceptions of those who interact with them.
We live in a multimedia society. This greatly complicates matters in as much as we must examine multiple sensorial-symbolic systems interactions in order to understand the way in which such systems influence the means by which people construct their perception of their environment.
-This of course means that we must also examine the interaction between different mediums differing sensorial-symbolic systems as well. As an amalgamation of multiple mediums (and therefore, multiple sensorial-symbolic systems) the internet must be studied not as such, and not as a single medium. An understanding of the dynamics between the multiple mediums that are utilized by the internet therefore becomes critical.
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